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Blizzard finally launched the Diablo 3 character profiles

Diablo 3 character profiles

Blizzard have finally launched the Diablo 3 character profiles on Battle.net, promised since the game’s release in May. This new addition won’t much alter the way you play, but it does enable you to become better acquainted with your characters and those of your friends.

Providing an overview of your Diablo 3 characters, the profiles enable you to fine tune them, which we’re sure will bring out our obsessive and finicky side. This is particularly the case as you can share your characters with your BattleTag friends, meaning they’re sure to be thoroughly scrutinised.

Blizzard have said additional functionality, including more detailed stats and achievements, will be added further down the line. We’ve written lots of Diablo 3 news in the past few months.

Originally I thought this game would keep me going for well over a year. It was frustrating to realize that beyond Act 2 Inferno (Act III was my progression block), upgrades cost so many millions in the inflated gold AH that you can't see yourself obtaining them in any reasonable amount of time.

Because the general economy is so much more basic than say, World of Warcraft, you can't even find an economic niche to make money. Flipping commodities is a joke. It's all about putting a high level item on auction for outrageous prices, hoping others with outrageous amounts of farmed (or bought) gold will bite and set you up to buy that one rare or set item you need.

In WoW, my guildmate was able to turn a big profit selling casual shirts made from the Tailoring profession. The Diablo economy is boring and linear and leaves most players out of reach.
The only thing that kept me going for an extra couple weeks was trying out rogue builds in Inferno, getting the classes to 60, and trying to complete Hell in hardcore, which didn't work because of the server-wide lag spikes that killed thousands of toons. Later, Blizzard killed the thousands of threads made about the problem.

And Act 2 is awful. It's almost a facelift of Diablo 2's second act: another locked imperial palace in a city in the desert, an oasis, more sewers, a bunch of tombs with the same yellow tilesets, and ANOTHER crazy wizard who you fight in his own floating arcane sanctuary. Kulle's questline is just maddening.

To me the combat and exploration is incredibly satisfying (loved the books and random instances), which were more than enough to motivate me through five lvl 60s. What a let down to see this shallow, repetitive endgame and economy take away from it.